using MobileMedia;
using UnityEditor;
using UnityEngine;

namespace MobileMediaEditor
{
    [CustomEditor(typeof(CaptureImageComponent))]
    public class CaptureImageComponentEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            //
            // if (GUILayout.Button("截图测试"))
            // {
            //     CaptureImageComponent imageComponent = target as CaptureImageComponent;
            //     imageComponent.Capture(null);
            // }
        }
    }
}